OpenGL Shader Builder overview
The OpenGL Shader Builder program works with many file extensions by default. Some of them are configuration files, project data, logs or other output data generated by OpenGL Shader Builder. Below you will find information about the software and specific files supported by OpenGL Shader Builder.
OpenGL Shader Builder
OpenGL Shader Builder details
Publisher | N/A |
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Operating system | N/A |
Additional information | Go to website |
All file extensions in the list below are supported by OpenGL Shader Builder, but they can contain completely different data types. Click on an extension to learn more about it. The OpenGL Shader Builder program can use different file formats for various purposes: e.g. to load configuration settings, to load OpenGL Shader Builder input data, or to generate output data after the program is finished.
Also remember that with OpenGL Shader Builder you can try to convert the file with a specific extension, to others, also supported by OpenGL Shader Builder. Just load the file with OpenGL Shader Builder and choose "Save As", choose a new format and save the file. Remember, however, that if you are an inexperienced user and you perform the operation incorrectly, it may not be possible to reopen the file.
File extensions that work with OpenGL Shader Builder
Where to get OpenGL Shader Builder?
To safely download OpenGL Shader Builder it is best to use the software publisher's website. Go up to the details of the OpenGL Shader Builder program, there you will find a link to the publisher's website.